The Team

With over 250 years of collective industry experience, and many years shipping multiple titles together, we are a team that knows how to find fun and deliver it in a game.

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Todd Boyce

Todd was the Lead VFX Artist at id Software before joining Hidden Horses as a co-founder. Before joining the video game industry, Todd was a veteran VFX artist that worked on films such as Independence Day, Spiderman, Men in Black, The Mummy, and many more. He enjoys table-top game design, has a black belt in Japanese swordsmanship, and spending time with his wife and two children.

Daniel Young

Daniel Young joins Hidden Horses as a former Senior AI and Gameplay Engineer with a storied 27 year career in the games industry. Daniel enjoys backpacking, a variety practical artforms and is an avid musician.

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Johnmichael Quinlan

Johnmichael was a Principal tools programmer with 20 years of experience in the industry before joining Hidden Horses as a co-founder. Johnmichael is a native of Bolton, England but now resides in Colorado where he enjoyes spending time with his children, riding motorcycles, juggling, and gardening.

Tim Locke

Tim was a Principal Technical Designer prior to joining Hidden Horses as a co-founder. Tim has worked in the games industry for 19 years and brings a wealth of both technical and design experience.

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Dustin Land

Dustin was a Principal Engine Programmer on idTech for id Software prior to joining Hidden Horses as a co-founder. He enjoys board games, comedy, and golf when he's not spending time with his two kids and two robot dogs.

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Tyler DeLisle

Tyler was a Senior Lighting Artist before joining Hidden Horses as a co-founder. When he's not hard at work lighting environments, he enjoys board games, pastel painting, and Kayaking.

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Derek Best

Derek Best was a former Principle VFX artist at id Software before becoming a co-founder at Hidden Horses. When he isn't creating stellar visual effects, he enjoys painting miniatures and 3D printing models.

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Davis Scherer

Davis was a producer at id Software before joining Hidden Horses as a co-founder, with over 13 years of experience at id Software. When he's not spending time with his family, Davis enjoys collecting vinyl records.

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Jeffrey Listman

Jeff was Senior UI Programmer at id Software before joining Hidden Horses as a co-founder. Jeff enjoys spending time with his wife and two children when he's not hard at work on UI systems.

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Regan Carver

Regan joins Hidden Horses as a co-founder, having been an Engine Programmer for id Software's idTech. When he's not coding he enjoys D&D and philosophical debate. He lives in Texas with his wife, 2 daughters, and 3 dogs.

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David Chiu

David joins Hidden Horses as a former Rigging Artist at id Software. When he's not developing rigs, he loves to play Magic the Gathering.

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Ian Malerich

Ian was a Senior Engine Programmer on idTech at id Software before joining Hidden Horses as a co-founder. Ian loves to cycle, swim, snowboard, run, hike, and paint miniatures when he's not working on games.

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Allison Dombek

Allison was a Senior Skybox Artist before joining Hidden Horses as a co-founder. When not creating amazing game environments, she spends her time baking, gardening, learning Japanese, and playing DnD.

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Jordan Turner

Jordan joins Hidden Horses as a prior Senior Technical Designer at id Software. When he's not playing video games, he enjoys adding to his already verbose tattoo collection.

Hyrum Gunther

Hyrum was a technical designer on such titles as Hogwarts Legacy and DOOM: The Dark Ages before joining Hidden Horses as a co-founder. He enjoys writing, dancing, and being outside in general.

Chris is a recent game design graduate who's eager to work with a group of passionate devs on a dream project. Outside of games he likes to travel the world, tinker with electronics, and cook good food.

Chris Berry

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Andrew Willis

Andrew was a producer at id Software before becoming a co-founder at Hidden Horses. When he's not producing video games, Andrew enjoys riding motorcycles, hiking, basketball, playing ukulele, reading history, and the documentaries of Adam Curtis. He lives with his wife and son in Texas.

Taylor Offill

Taylor was a senior technical designer at for id Software. When not creating video games he is races sailboats, plays world of warcraft, and spends time with his family. You can find him in the wild at pokemon TCG locals or at the renaissance faires.

David Gilbreath

David is a 20 year game dev veteran who spent 8 years with id Software on DOOM Eternal, DOOM The Dark Ages, and all of the DLC. He has also worked on many titles over the years including Wildstar, Everquest 1 and 2, Armored Warfare, and even that one cancelled Star Wars game that Visceral was making (RIP Visceral). He spends his free time making music, playing with synthesizers, playing way too much Warframe, and studying theme parks.